Payback Time
When does a customer pay off?.
It costs a hundred and thirty dollars in marketing to win a new customer. When do you get that back? If it takes three years, and most customers leave within one, then you've got a business that loses money with each new customer. Many fast growing startups have died from exactly this.

- $130 to win a customer
- When do you get it back?
- Startups die from this
Working out payback
Each month, a remaining customer brings in twenty two dollars of margin. We add that up, month by month, while some of them leave. We try three churn rates. Run it. At three percent churn, it pays back in seven months. At ten percent, it takes nine months. A rule of thumb from investors is that twelve months or less is healthy. So all three are fine here. But what's the point? It's that this is a simple while loop, and it can tell the founder how much it's safe to spend on marketing.
margin_per_month, cost_to_win = 22.0, 130.0
for churn in [.03, .06, .10]:
alive, profit, month = 1.0, 0.0, 0
while profit < cost_to_win and month < 60:
month += 1
profit += alive * margin_per_month
alive *= 1 - churn
print(f"Churn {churn:.0%}: pays back in {month} months")Churn 3%: pays back in 7 months Churn 6%: pays back in 8 months Churn 10%: pays back in 9 months
Unit economics
These numbers together are called unit economics, and they're the first things that an investor looks at. Customer acquisition cost is what you pay to win someone. Lifetime value is what they're worth. A common goal is a lifetime value of at least three times the cost of winning them. Payback time tells you how much cash you'll need to grow.
| key | value |
|---|---|
| CAC | cost to win a customer |
| LTV | what they're worth |
| LTV to CAC | aim for 3 or more |
| Payback | under 12 months |
Summary
Know what a customer costs, and when they pay you back. Next, back to data quality, starting with surveys.
Key takeaways- Add margin month by month
- Churn slows payback
- LTV should be 3× CAC